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III.11.7 Nested and Recursive Macro Calls
Macro bodies may also contain macro calls, and so may the bodies of those
called macros, and so forth.
If a macro call is seen throughout the expansion of a macro, the assembler
starts immediately with the expansion of the called macro. For this, its
its expanded body lines are simply inserted into the expanded macro body of
the calling macro, until the called macro is completely expanded. Then the
expansion of the calling macro is continued with the body line following
the nested macro call.
Example 1:
INSIDE MACRO
SUBB A,R3
ENDM
OUTSIDE MACRO
MOV A,#42
INSIDE
MOV R7,A
ENDM
In the body of the macro OUTSIDE, the macro ISIDE is called.
If OUTSIDE is called (and the list mode is set to $GENONLY),
one gets something like the following expansion:
Line I Addr Code Source
15+ 1 0000 74 2A MOV A,#42
17+ 2 0002 9B SUBB A,R3
18+ 1 0003 FF MOV R7,A
Since macro calls can be nested to any depth (while there is free memory),
the macro expansion level is shown in the I-column of the list file.
Since macro and include file levels can be nested in arbitrary sequence and
depth, the nesting level is counted through all macro and include file
levels regardless. For better distinction, the character following the
global line number is ':' for include file levels, and '+' for macro levels.
If macros are calling themselves, one speaks of recursive macro calls.
In this case, there must be some stop criterion, to prevent the macro of
calling itself over and over until the assembler is running out of memory!
Here again, conditional assembly is the solution:
Example 2:
The macro COUNTDOWN is to define 16-bit constants from
1 thru n in descending order in ROM. n can be passed to
the macro as a parameter:
COUNTDOWN MACRO DEPTH
IF DEPTH GT 0
DW DEPTH
COUNTDOWN %DEPTH-1
ENDIF
ENDM
If COUNTDOWN is called like this,
COUNTDOWN 7
something like the following macro expansion results
(in list mode $GENONLY/$CONDONLY):
Line I Addr Code Source
16+ 1 0000 00 07 DW 7
19+ 2 0002 00 06 DW 6
22+ 3 0004 00 05 DW 5
25+ 4 0006 00 04 DW 4
28+ 5 0008 00 03 DW 3
31+ 6 000A 00 02 DW 2
34+ 7 000C 00 01 DW 1
After the Dark Ages, when the dust was settling and the sun broke through
the gloom, computer science discovered the method of recursive programming.
There was no doubt that this was the Solution!
And the computer scientists started to explain this to the students.
But it seemed that the students didn't get it. They always complained
that recursive calculation of n! is a silly example indeed.
All the scientists felt stronly that there was still something missing.
After 10 more years of hard research work, they also found the Problem:
Example 3:
The Towers of Hanoi
There are three vertical sticks on the table. On stick 1
there are n discs with different diameters and a hole in
the middle, the smallest disc on top, the biggest on the bottom.
The Problem is to transfer the tower of discs from stick 1
to stick 2 with a minimum of moves. But only the topmost
disc on a tower may be moved at one time, and no disc may
be layed on a smaller disc. Stick 3 may be used for scratch
purposes. This is a Solution with ASEM-51 macros:
;The Towers of Hanoi
$GENONLY CONDONLY
DISCS EQU 3 ;number of discs
HANOI MACRO n, SOURCE, DESTINATION, SCRATCH
IF n > 0
HANOI %(n-1), SOURCE, SCRATCH, DESTINATION
; move topmost disc from stick &SOURCE to stick &DESTINATION
HANOI %(n-1), SCRATCH, DESTINATION, SOURCE
ENDIF
ENDM
HANOI DISCS, 1, 2, 3
END
The recursive macro HANOI generates an instruction manual
for the Problem, where the instructions appear as comment
lines in the list file. The symbol DISCS must be set to
the desired number of discs. If HANOI is called like this,
HANOI 3, 1, 2, 3
the following "instruction manual" is generated:
27+ 3 ; move topmost disc from stick 1 to stick 2
35+ 2 ; move topmost disc from stick 1 to stick 3
44+ 3 ; move topmost disc from stick 2 to stick 3
53+ 1 ; move topmost disc from stick 1 to stick 2
64+ 3 ; move topmost disc from stick 3 to stick 1
72+ 2 ; move topmost disc from stick 3 to stick 2
81+ 3 ; move topmost disc from stick 1 to stick 2
The GENONLY and CONDONLY controls ensure that the table
doesn't contain all the macro calls and IF constructions.
Exercise 1:
Modify the macro HANOI so that it is generating a move
table in ROM, which could directly be used as an input
for an 8051-controlled robot-arm that really plays the
game with 3 real sticks and n real discs.
Exercise 2:
Prove that the minimum number of moves is 2n - 1.
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